﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class User  {

	private int _userId;

	private string _userName;

	private string _password;

	private string _phone;

	private string _nick;

	private string _avatar;

	private DateTime _createTime;

	public int UserId
	{
		get { return _userId; }
		set { _userId = value; }
	}

	public string UserName
	{
		get { return _userName; }
		set { _userName = value; }
	}

	public string Password
	{
		get { return _password; }
		set { _password = value; }
	}

	public string Phone
	{
		get { return _phone; }
		set { _phone = value; }
	}

	public string Nick
	{
		get { return _nick; }
		set { _nick = value; }
	}

	public string Avatar
	{
		get { return _avatar; }
		set { _avatar = value; }
	}

	public DateTime CreateTime
	{
		get { return _createTime; }
		set { _createTime = value; }
	}
	
	
}
